Friday, 28 March 2014

blog entry 8 - trouble ahead

After finding out last week the entire production was behind schedule towards completion of alpha stage for all projects, we had to pull our figure out and race to the the finish with all assets complete in time before beta.

This week involved me creating a lot of character textures for organic characters. For space team I was required to texture the two protagonists Alex and Ali while for Free World I was tasked to texture the main character "Oliver".
It was important to keep in mind these textures for all models and props only required base colours as place holders therefore when the beta phase starts, more details can be applied.

The week also marked my end as a concept artist for project Space Team, it was very sad to depart from the design I had a lot of fun creating character designs and logo design for their film and game. Leaving Space Team also had its positive side; this meant I can focus more on the production team’s tasks.
I did get to draw some awesome cereal boxes for Space Team’s brand.


At the end of the week we were delighted to know all assets for alpha phase had been successfully accomplished and ready for Beta phase which will soon begin at the start of week 9.


No comments:

Post a Comment