Saturday, 1 March 2014

blog entry 4 - Multi Tasking

This week I worked on a variety of texture styles for the characters roles. I created 2 examples to show to the modellers; the first texture was a very clean gradient from one tone to another while the second texture had a painted texture with a painty style. The Painted texture was much favoured over the gradient due to it's more stylistic approach.



















This week was also a very special week for myself, I was brought onto one of the design teams as a concept artist, I'm still working as a 2D artist for the production depart despite being a concept artist now but I'm still very excited. As a new concept artist, first role was to design and create character and environment art for a space cowboy planet for the game’s universe.

Now that I'm part time concept artist I couldn't be more thrilled about the new role! I look forward to the coming weeks producing both concept art and 2D art for both Design and production. It'll also be very interesting to have a incite how both departments communicate and run

No comments:

Post a Comment