Friday, 21 March 2014

Blog Entry 7 - All by myself

-        This week I was left as the only 2D artist for the production team while the lead 2D artist was attending GDC (Games Development Conference) in California. The week involved myself taking on all 2D work from User Interface to UV texturing. This week involved me creating UI designs for the project FreeWorld. FreeWorld still had a lot refining to fixing so creating the UI was a very long and tough process. The UI designs theme were a cross between futuristic hacking equipment which kept close to a 80s feel of technology, I used tones of blues to give with slight highlights to give an overall appealing design which is not intense on the viewer’s eyes.



















Other work created this week involved more UI designs for project space team’ game; the game required myself to created small icons which would be used to manipulate the game’s environment. Not much work was required to complete these tasks thanks to my lead 2D artist starting the base of the icons which only required myself to colour and export to the game.



 Space Team logo design 


For my Concept artist role project space had given me the task to redesign the logo for their project. I took the original design and created small thumbnail renditions of the letters found in the centre of the logo. After much feedback from the story world director and production manager I soon started work on colour variations from the pallet used from the original logo. The new logo design was soon sent off to one of the other concept artists from the team for refinement.


Overall this week had been incredibly tough as the only 2D artist available this week, I am disappointed my workflow gained too big to carry on completing Space team’s logo however I had to prioritise my work.  

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