- This week I was left as the only 2D artist for
the production team while the lead 2D artist was attending GDC (Games
Development Conference) in California. The week involved myself taking on all
2D work from User Interface to UV texturing. This week involved me creating UI
designs for the project FreeWorld. FreeWorld still had a lot refining to fixing
so creating the UI was a very long and tough process. The UI designs theme were
a cross between futuristic hacking equipment which kept close to a 80s feel of
technology, I used tones of blues to give with slight highlights to give an
overall appealing design which is not intense on the viewer’s eyes.
Other work created this week involved more
UI designs for project space team’ game; the game required myself to created
small icons which would be used to manipulate the game’s environment. Not much
work was required to complete these tasks thanks to my lead 2D artist starting
the base of the icons which only required myself to colour and export to the
game.
For my Concept artist role project space
had given me the task to redesign the logo for their project. I took the
original design and created small thumbnail renditions of the letters found in
the centre of the logo. After much feedback from the story world director and
production manager I soon started work on colour variations from the pallet
used from the original logo. The new logo design was soon sent off to one of
the other concept artists from the team for refinement.
Overall this week had been incredibly tough
as the only 2D artist available this week, I am disappointed my workflow gained
too big to carry on completing Space team’s logo however I had to prioritise my
work.
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