Friday, 7 March 2014

Blog entry 5 - The end of prologue

Today marks the end of the prologue phase, unfortunately the end products were not complete on time. It saddens me we did not finish the film and game before the end of this 5 week phase. Despite not finishing on time it did help production prepare for the actual development. I felt I learned a lot working as a 2D artist. I learned how to pass content on to the next phase of production and most import; I learned how to work to very tight deadlines.

A lot of other exciting and interesting things happened this work too on the design side. I spent a lot of time design villain characters for one of the projects, basically I had to create a octopus character inspired by the Disney villain Ursula.
I worked on concept for a space cowboy planet, the planet itself would act as a mercenary hub where the toughest of the toughest come together to share stories. Here're the results!














The aim was to have half the planet to be shrouded in shadow this half would be the dessert while the other half would be covered in cities which would be in the light at all times.

On the production side I helped the modelling team adjust textures for character models for both game and film tie ins. It was a tedious job due to visible seams, but I did triumph!

Overall this week was useful teaching us valuable information relative to the production pipeline i.e. naming conventions, File management, working with other smaller teams. I did get to learn new skills Unwrapping UVs and to mention speeding up my workflow.

Saturday, 1 March 2014

blog entry 4 - Multi Tasking

This week I worked on a variety of texture styles for the characters roles. I created 2 examples to show to the modellers; the first texture was a very clean gradient from one tone to another while the second texture had a painted texture with a painty style. The Painted texture was much favoured over the gradient due to it's more stylistic approach.



















This week was also a very special week for myself, I was brought onto one of the design teams as a concept artist, I'm still working as a 2D artist for the production depart despite being a concept artist now but I'm still very excited. As a new concept artist, first role was to design and create character and environment art for a space cowboy planet for the game’s universe.

Now that I'm part time concept artist I couldn't be more thrilled about the new role! I look forward to the coming weeks producing both concept art and 2D art for both Design and production. It'll also be very interesting to have a incite how both departments communicate and run
. 

Friday, 21 February 2014

Environments!!

This week I spent a majority of the time creating environment designs for the film and game versions for the project. I also made reference sheets for assets which would be implemented into the cross media project.

The project itself is a dummy run getting the production team ready for when the actual production starts 4 weeks from now. This project aims to create a film and game tie in explaining the production and design pipelines and how communication is spread from on department to another.




This week I was made the lead design team little concept artist, my role included creating concept art for environments  and finalising character designs. The workflow was becoming too much but luckily I had assistance from 2 animators to lighten my workflow, they helped greatly to keep on track of deadlines.

Overal I enjoyed this first week on production; working as a personal concept artist for the lead team was refreshing, it felt nice getting back into concept art rather than 2D textures. The work also produced was exciting and challenging however deadlines were difficult to meet due to tight deadlines.

Saturday, 15 February 2014

blog entry 2 - Prologue!


-          For next 5 weeks, the production team will be designing and creating a film and video game. These 2 different mediums will illustrate the production pipeline and its working methods. The creation of this film and game is an exercise to prepare the production team for the official project starting 5 weeks from now.
-          The film shown to the students was an animatic produced by the design team, the production’s team task is to create a final film and Game which will be shown at the end of the 5th week. In the film Brunhilda is used as an example to help illustrate how a project is managed and completed by the team.
-          The production team is made up of six different smaller team working together to create this final product, this teams include:
-          Modellers
-          Riggers
-          Animators
-          Programmers
-          Technical artists
-          Level designers

My role as 2D artist will require myself to work closely with the design team and Modelling team. For the next 5 weeks I will be producing 2D assets such as Character and environment concepts, 2D textures and reporting to the design team for more tasks.


This week I worked with two 2D artists generating character concepts and reference sheets for Brunhilda and character who will represent each role in the production and design team.




Friday, 7 February 2014

Blog entry 01 - And so it begins



For the next 5 months I'll be over in Denmark, Copenhagen two Eucroma (Link: http://eucroma.dk/).
I'll be working as a 2D artist on a cross media platform with many other students from across Europe. Let's hope This'll be fun!


This first week was  spent getting to know everyone attending Eucroma both students and production board. 
I was tasked to present myself with a 60 second presentation informing fellow Eucroma participants about myself, my background, what I specialise in and what I hope to achieve at the end of this experience. I enjoyed introducing myself I felt I covered my background and my personality over to everyone.



 Once introductions had been done and dusted it was time for the team exercise (Oh joy).
I worked with a team of 3D specialists and 2D artists much like myself to develop a concept presented to my team; The task was to design a game concept involving Brunhilda riding a segway fending off zombies with her trusty spoon (I know what you're thinking. PURE GENIUS I KNOW!)

My team set out designing and c
reating Concept art depicting Brunhilda and he mighty spoon of justice. The aim of this exercise was to test our communication and problem solving skills.
At the end of the week the team successfully created many 3D assets and concept art including art for Brunhilda, the zombies and the environment. My team presented the work produced including a pipeline and working methods to the Eucroma Board.

Overall this week had been a success learning how to work to short deadlines and understanding a teams strenghts and weaknesses.

Monday, 27 January 2014

owl doodles

So I decided it would be a great idea to start getting into drawing animals, burrow owls are funny little guys.

Saturday, 25 January 2014

Thumbnail studies

A bunch of 15 minute studies of environments. These are taken from actual images found from google and pintrest.