Just working on my painting skills more. I think this illustration worked out well
Sunday, 29 June 2014
Sunday, 25 May 2014
So yesterday I went to Aalborg University in Copenhagen to attend the Shayla games. I had a great opportunity to play some amazing games while there and attend great talks from "SuperHot" games and Sony's project Morpheus.
While I was there I got a great change to whip out the sketchbook and start drawing!
I had a great time there and I hope they hold another great event next year.
While I was there I got a great change to whip out the sketchbook and start drawing!
I had a great time there and I hope they hold another great event next year.
Saturday, 3 May 2014
Friday, 28 March 2014
blog entry 8 - trouble ahead
After finding out last week the entire production was behind schedule towards completion of alpha stage for all projects, we had to pull our figure out and race to the the finish with all assets complete in time before beta.
This week involved me creating a lot of character textures for organic characters. For space team I was required to texture the two protagonists Alex and Ali while for Free World I was tasked to texture the main character "Oliver".
This week involved me creating a lot of character textures for organic characters. For space team I was required to texture the two protagonists Alex and Ali while for Free World I was tasked to texture the main character "Oliver".
It was important to keep in mind these
textures for all models and props only required base colours as place holders
therefore when the beta phase starts, more details can be applied.
The week also marked my end as a concept
artist for project Space Team, it was very sad to depart from the design I had
a lot of fun creating character designs and logo design for their film and
game. Leaving Space Team also had its positive side; this meant I can focus
more on the production team’s tasks.
I did get to draw some awesome cereal boxes
for Space Team’s brand.
Friday, 21 March 2014
Blog Entry 7 - All by myself
- This week I was left as the only 2D artist for
the production team while the lead 2D artist was attending GDC (Games
Development Conference) in California. The week involved myself taking on all
2D work from User Interface to UV texturing. This week involved me creating UI
designs for the project FreeWorld. FreeWorld still had a lot refining to fixing
so creating the UI was a very long and tough process. The UI designs theme were
a cross between futuristic hacking equipment which kept close to a 80s feel of
technology, I used tones of blues to give with slight highlights to give an
overall appealing design which is not intense on the viewer’s eyes.
Other work created this week involved more
UI designs for project space team’ game; the game required myself to created
small icons which would be used to manipulate the game’s environment. Not much
work was required to complete these tasks thanks to my lead 2D artist starting
the base of the icons which only required myself to colour and export to the
game.
For my Concept artist role project space
had given me the task to redesign the logo for their project. I took the
original design and created small thumbnail renditions of the letters found in
the centre of the logo. After much feedback from the story world director and
production manager I soon started work on colour variations from the pallet
used from the original logo. The new logo design was soon sent off to one of
the other concept artists from the team for refinement.
Overall this week had been incredibly tough
as the only 2D artist available this week, I am disappointed my workflow gained
too big to carry on completing Space team’s logo however I had to prioritise my
work.
Sunday, 16 March 2014
blog entry 06 - Let's get started
So!!! this week finally commemorated the beginning of actual production. We were presented with three projects which required to be developed, these project will require both the contribution of the design team aaaaaand the production team.
Here are the the projects:
Project 01 - Melt Down
Here are the the projects:
Project 01 - Melt Down
Concept art by Jack Stollery
Film
– This project follows the story of a Polar bear named “Gus” whose home is
melting around him. To stop his home from melting he goes on a hunt to
assassinate big corporations threatening to melt his home, during Gus’s
adventure he teams up with a tree loving hippy to take down the corporate fat
cats.
Game –
The game involves Gus reach a Bar in order to complete the level, The
player will be responsible of guiding Gus through the level avoiding penguin,
tourists and any other obstacles which stand in his way.
Project 2 - Free World
Free World concept art
Project Free World film follows 2 main characters Oliver and Erika in a futuristic setting where society has become full of rules and norms which suppress people’s emotional outbursts i.e. expressing intense emotions. Citizen log into a game world where they can channel all there suppressed desires and emotions through their avatar.
The objective to the game is to guide the player through the hallways and reach the end. The player can activate traps, tamper with cameras, distract guards and hack computer terminals. The game if viewed from a top down perspective allowing the player full view of the entire map.
Project 3 - Space Team
Space team character art Ali and Alex
Film
– Space team follows a young alien girl named Ali and a human boy called
Alex. These two go on adventures around the universe together trying to stop
Ali’s evil aunt from taking over the throne.
Game -
In the game the player can contribute to the TV show by creating planets,
the player creates and customises their own planet adding foliage, mountains,
rivers and cities and other items which allow their planet to stand out from
the rest.
-
This week I had been painting textures for the
Project Melt Down. The textures created this week were for props and characters
who could feature in the film and game.
-
For the Space team I created ship designs for
Ali’s ship, and Pilot seats. The production manager and story director really
like the concept of a floating chair and wanted me to continue down this
concept for the ship too. I was very happy they appreciate my concept designs.
So that's this week done and dusted. Next week is going to tough being the only 2D artist available since melead will be depart for the week. Let's hope I survive!!
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