Monday, 27 April 2015
Friday, 24 April 2015
Honour's Project: Coloured Background
Final backdrops for the final animation. The aim was to keep a theme of blue through the first scene before he descends underwater. The clouds were fun to paint as they were loose with needing refinement or details.
Monday, 23 March 2015
Honour's Project: Let the animating begin!
Last week I've finally started the animation part of production at last. This is currently all I have so far but I hope I can finish this sequence from the colour keys posted in a previous post.
Wednesday, 18 March 2015
Honour's Project: Colour Keys Act 4
More colour keys for my sequences. I played around with the contrast between the characters and their background. Originally I aimed to keep the diver to his suit to it's original colours however he didn't stand out very well. In the end the decision was made to have him as a bright blue tone, this lets the character stand out in contrast to the background while still keeping to the artistic direction.
Monday, 16 March 2015
Honour's Project: Colour Keys Act 2
Been working on colour keys for one of my scenes for my animated project. This is Scene shows off the main character preparing to dive to the bottom of the ocean.
Thursday, 12 March 2015
Honours project: Progress presentation 12/03/15
This is week I had the opportunity to present the progress to my lecturers and the class on my research and work.
In the presentation I recapped what I discussed on the previous progress presentation back in February, I discussed the story concept in much precise detail to the class; my previous explanation for the story unfortunately left people in confusion over the plot so this week I wanted to be sure I explained the story much clearer. I also discussed a little about the iterative design process that went into designing the characters around their archetypes.
I also had the opportunity to show my fully completed animatic to the class too.
Overall they the class was very adequate about the presentation, most of the work shown in the presentation i.e. the concept development was interesting to say the least. The animatic was appreciated too.
There was more concern about the amount of time which I have left before submission (Within 6 weeks). There were suggestions to maybe take the project into different roots, one was the suggestion of animating small sections compared to the overall film.
In short I felt disappointed with my presentation, it was a pity the animatic was not very well applauded. A lot of work will be needing refinement if I wish to succeed in my project. Currently right now I feel I may need to take a step back from the project to evaluate my work and decide I wish to proceed.
In the presentation I recapped what I discussed on the previous progress presentation back in February, I discussed the story concept in much precise detail to the class; my previous explanation for the story unfortunately left people in confusion over the plot so this week I wanted to be sure I explained the story much clearer. I also discussed a little about the iterative design process that went into designing the characters around their archetypes.
I also had the opportunity to show my fully completed animatic to the class too.
Overall they the class was very adequate about the presentation, most of the work shown in the presentation i.e. the concept development was interesting to say the least. The animatic was appreciated too.
There was more concern about the amount of time which I have left before submission (Within 6 weeks). There were suggestions to maybe take the project into different roots, one was the suggestion of animating small sections compared to the overall film.
In short I felt disappointed with my presentation, it was a pity the animatic was not very well applauded. A lot of work will be needing refinement if I wish to succeed in my project. Currently right now I feel I may need to take a step back from the project to evaluate my work and decide I wish to proceed.
Honour's Project: Story animatic
Haven't updated for a while, been working hard on the animatic for the final animated short by the end of this semester.
Thursday, 22 January 2015
Honour's project. lost in an alien jungle
I've been trying to depict an lush alien jungle for a while now. I haven't quite conveyed it as well in this drawing but I feel I'm heading int he right direction.
Tuesday, 20 January 2015
Honnour's Project. More designs
Last week I also spent creating silhouettes for boats. The boat will be seen from different angles in the storyboards, which is why I aimed for stylistic shapes.
Tuesday, 6 January 2015
Tuesday, 23 December 2014
Monday, 22 December 2014
Honour's Project: Concept art
For my honour's project I've decided to create a final animated short. The story I have so far is a diver who descends to the bottom of the ocean to this valley to discover a portal which leads to another dimension. Typing that out I kinda realise that MAAAAYBE I was a bit inspired by pacific rim. Oh well!
Friday, 19 December 2014
Thursday, 11 December 2014
Monday, 8 December 2014
Tuesday, 2 December 2014
Honour's Project: CTNX Animation Expo
Two weeks ago I attended the CTNX animation expo in Burbank, La. I had an awesome time meeting my favourite artists, animators and other CTNX attendees in general. Maaaan what a great time :)
While I was there I was able to chat with people from Nickelodeon, Disney, sony animation and freelancers regarding my University work. I asked around about their opinion if a physical performance in animation can convey a visual narrative without the use of dialogue? The response was quite interest. A physical performance and dialogue both play to their strengths and play as powerful tools in convey a story. But in animation a physical performance plays a large role in conveying a story.
Animators can produce a performance by listening to the audio and interpret a dialog, but without a visual performance can an animation still tell a story through a dialogue influenced performance?
The experience there at CTNX has given me more direction and consideration to how I will approach my final outcome.
While I was there I was able to chat with people from Nickelodeon, Disney, sony animation and freelancers regarding my University work. I asked around about their opinion if a physical performance in animation can convey a visual narrative without the use of dialogue? The response was quite interest. A physical performance and dialogue both play to their strengths and play as powerful tools in convey a story. But in animation a physical performance plays a large role in conveying a story.
Animators can produce a performance by listening to the audio and interpret a dialog, but without a visual performance can an animation still tell a story through a dialogue influenced performance?
The experience there at CTNX has given me more direction and consideration to how I will approach my final outcome.
Thursday, 6 November 2014
Hungarian horned Dragon Concept
My friend is in the middle of his honors project and asked a bunch of people (Myself included) to come up with a design based off his description; Black skin, yellow eyes and bronze horns and spikes.
Most people did designs based off Bearded dragons with wings but I tried to do something a little different.
Most people did designs based off Bearded dragons with wings but I tried to do something a little different.
2D animation Test (Still working on it!)
For a week and a half now I've been practising my 2D animation skills. I've taken a audio clip to practice with phonemes and to get out of my comfort zone more.
Here's my progress so far,
it's been taking myself to animate this 5 second sequence for almost over a week and a half. I feel at this point it's taking a little longer than I hoped for.
So far I'm happy with what I've made so far, the pose to pose and the character motion to the audio compliment one another quite nicely.
I'm hoping I can finish this soon so to focus on other work in the future. Preferably 3D animation
Here's my progress so far,
So far I'm happy with what I've made so far, the pose to pose and the character motion to the audio compliment one another quite nicely.
I'm hoping I can finish this soon so to focus on other work in the future. Preferably 3D animation
Sunday, 26 October 2014
Warm up drawing refined
I did a warm up drawing the other day and decided to go back and flech it out a bit. Inspired by Ghost Rider.
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